OpenGL Programming for the X Window System. Mark J. Kilgard

OpenGL Programming for the X Window System


OpenGL.Programming.for.the.X.Window.System.pdf
ISBN: 0201483599,9780201483598 | 568 pages | 15 Mb


Download OpenGL Programming for the X Window System



OpenGL Programming for the X Window System Mark J. Kilgard
Publisher: Addison-Wesley Professional




This article is about programming multiple graphics cards to render OpenGL scenes on up to 6 monitors with a single computer. Using GLFW, GLEW, GLM, OpenGL 3.2 core (with some 3.3 extensions because of OS X limitations), BASS or FMOD for sound. Having Direct X 11.1 only on windows 8 isn't a big deal and no-one complains when Apple say iOS 6 dev is only supported with this new xCode that only runs on mountain lion now do they. Is there a tutorial on how to use Windows, OS X and Linux. Honestly I will never understand why you strive so much for the sake of sticking to a not-so-good product. It's a fantastic improvement, but I think the point that was not so well made by the other poster is that the transition effects on the windows appearing and closing in the video are masking the improvement in snappiness. The main problem I am facing right now is deciding how to bridge the gap between OpenGL and the operating system, as I intend to do all my development across Windows, Linux, and Mac. OpenGL Programming for the X Window System English | PDF | 576 Pages | 118 Mb OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D. Recently, I've been doing research in this area for the Allosphere, an immersive, The common way to start opengl is to create a device context (in Windows this is an HDC, in linux an Xwindow), and then create an opengl render context, called an HGLRC. Should I write my own top layer As a side note, I haven't done much Linux programming. I don't really care about DX11, openGL is pretty ok and is likely to improve a lot in the future.